In Lightoak Bridge, they show the tokens given to them by the Baron. Even in Lightoak Bridge stories of “the Baron’s heroes” have been heard, and the party is readily accepted, as strange as they may be.
They stable their horses with Mouldnath Warecambe, the local wrangler, and then make their way to the tavern, a typical place called The Traveling Thief. There Siress Romsmarden, the female dwarven tavern keeper, makes them welcome with food and drink. They also meet Reeve Zangretor Woodsoul, a young elf still in his teens, who seems to welcome them as well. They invite him to join them at their table.
In The Traveling Thief there is an entertainer, working the crowd. During a break, he joins four other men at a table. They seem to know each other.
The adventurers ask Reeve Woodsoul whether anything unusual has been going on in Lightoak Bridge. He tells them that nothing has been amiss, except that the entertainer and the four men at the table with him are all strangers to Lightoak Bridge, that they have been in the village for only a few days, that he has asked them why they are there and gotten evasive answers, and that he has a bad feeling about them.
Tyrion urges the young Reeve to go over to their table and press them for more precise information. The Reeve accepts the suggestion. The adventurers can see the Reeve talking with the entertainer, but in the noisy tavern they can’t hear what is being said. After a few moments, the entertainer nods toward the door and he and one of the other men get up and leave the tavern with the Reeve.
The adventurers follow. Outside the tavern they see nothing, but they hear the sounds of fighting around the corner of the building. As they round the corner, they see a group of men, including the entertainer, in the final act of killing the young Reeve. Some of the men are wearing a tabard bearing a circle of chain. Some of the party recognize this as the tabard of Baron Seaaver Songsteel, the Baron of Redden Barrens, the barony just to the north of Woodlea Forest.
The men see the adventurers. One of them says he is returning to camp, and he wants the others to stay and take care of these newcomers. Battle is joined, which ends in the adventurers killing all who remain, but the one got away.
They head off in the direction the escapee headed and shortly find horses tethered. Mounting these horses, they are able to follow the tracks of the villains, even though it is dark, back to their camp.
They come upon the camp, still awake, guards posted, tents pitched, men milling about a central fire. Their horses are tethered on the opposite side. The adventurers sneak around to the side with the horses and attack. After a fierce battle, they manage to kill the entire camp, except for one of the guards, who they have knocked unconscious.
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